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synceclient.h

/***************************************************************************
 * Copyright (c) 2003 Volker Christian <voc@users.sourceforge.net>         *
 *                                                                         *
 * Permission is hereby granted, free of charge, to any person obtaining a *
 * copy of this software and associated documentation files (the           *
 * "Software"), to deal in the Software without restriction, including     *
 * without limitation the rights to use, copy, modify, merge, publish,     *
 * distribute, sublicense, and/or sell copies of the Software, and to      *
 * permit persons to whom the Software is furnished to do so, subject to   *
 * the following conditions:                                               *
 *                                                                         *
 * The above copyright notice and this permission notice shall be included *
 * in all copies or substantial portions of the Software.                  *
 *                                                                         *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS *
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF              *
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  *
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY    *
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,    *
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE       *
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                  *
 ***************************************************************************/
#ifndef SYNCECLIENT_H
#define SYNCECLIENT_H

#include <localacceptedsocket.h>
#include "devicemanager.h"

/**
@author Volker Christian
*/
00032 class SynCEClient : public LocalAcceptedSocket
{
public:
    SynCEClient(int fd, LocalServerSocket *localServerSocket);

protected:
    ~SynCEClient();
    void newDevidddceConnected(std::string name);

public:
    void disconnect();
    bool deviceConnected(std::string &name);
    bool deviceDisconnected(std::string &name);
    bool deviceRequestsPassword(std::string &name);
    bool writeToClient(char command, std::string &name);
    bool passwordRejected(std::string &name);

protected:
    virtual void event(Descriptor::eventType et);
};

#endif

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